Why don't you already know about Gameworlds?
Think about that question for a second...
If understanding Gameworlds is as important as we claim, why haven't you ever studied about Gameworlds in a class at school or college?
If you were designing a modern educational curriculum, why would you avoid including such a powerful subject as 'Gameworlds' even at the University level?
Possibly it is due to simple ignorance... "We never thought of it before..."
On the other hand... Gameworlds are social organisms. Like any organism they try to defend themselves against being messed with. A University is a Gameworld... If you were a University, would you empower your own customers (the students) to be able to reinvent your traditions, rules, context, and purpose? Probably not...
Not being aware of a Distinction does not mean that Distinction from seriously impacting your life.
'Gameworld' is a distinction.
Let's dive into this...
We human beings interact with each other through social Value-exchange systems called 'Gameworlds'.
Each Gameworld has a consciously or unconsciously specified Context, Distinctions, Values, Rules-Of-Engagement (how to play the game), and an intended outcome... a Purpose.
For example, one Gameworld in modern culture is called 'Post Office'. The way to play 'Post Office' is to bring your package to a Post Office building. There you stand silently in line until one of the government workers has time to help you. You fill out the address in the proper format including the Postal Code, then pay what they ask, and 'Neither snow nor rain nor heat nor gloom of night" slows the couriers from faithfully delivering your mail. The purpose of the Post Office gameworld is: to make a profit. How do you know? Because if the Post Office delivers your mail on time but does not make a profit this governmental service will be shut down or privatized.
In the Post Office Gameworld you might want to pay with a credit card. But Credit Card is a different gameworld! How do you play the Gameworld called Credit Card? You hand the person behind the cash register a plastic card with your name and account number on it, and a microchip inside. Then your bank transfers numbers from your bank account into the Post Office bank account. However, to play in the gameworld of Credit Card you must already be playing in the gameworld called Bank Account.
And to play in the Bank Account Gameworld you must first be playing in the Earning Money to Survive Gameworld. How do you play in the Money Gameworld? It is a religion. To play in the Money Gameworld you must Believe that certain papers and coins, and more recently, digits in a computer program, have Value. Then you have to acquire some of these papers or digits. How? One way is to make an agreement with someone else who already runs a Money Gameworld to give you a certain amount of Money per hour of your life if you do whatever they tell you to do, even if you do not like what you are doing. Other ways to get Money include spending your time and attention trying to 'Take Ownership' of properties whose 'monetary value increases', or to 'win' in Gambling Gameworlds such as options trading, or investing in digital currencies or Non-Fungible Tokens.
The Earning Money to Survive Gameworld has the Purpose of 'Making Profit for the Shareholders Gameworld', and for paying taxes to the Government Gameworld so that the Government Gameworld can pay people to work in the Post Office Gameworld.
Most Gameworlds in modern culture are 'Win-Lose Games' played with the intention to 'Maximize Profit' through the Fantasy World of 'Externalizing Costs' to future generations, third world countries, or Gaia.
It turns out that if you change even one Rule-Of-Engagement in a Gameworld you create an entirely new Gameworld. For example, the Gameworld of soccer uses one ball and two teams. If you added one more ball, or if you allow players to use bicycles, or whips, or if you add that each team can bring in one camel, or that after each goal the two teams swap one player, it would change the Gameworld entirely.
This means that all the players in a Gameworld a required to agree to play by the Rules-Of-Engagement of that Gameworld or they are not allowed to play in the Gameworld.
Put a tennis player into a soccer team and you end up with a net across the field.
In the Gameworld of soccer, whichever team puts the most number of balls into a net at the other end of the field 'Wins'. But who really 'Makes A Profit' from soccer are the corporate owners of the team and the media advertisers during soccer games.
Human beings fabricate a Gameworld and then step into its Rules Of Engagement, and within seconds we start behaving as if the Rules Of Engagement are true! Even though a moment before we arbitrarily created the Rules out of Nothing!
If you do not know that a Gameworld is a 'Gameworld', then you think it is reality. (It is not.)
If you think a Gameworld is real, then you behave as if you are imprisoned in the Gameworlds used in your local society. (You are not.)
You support the Values of every Gameworld you play in.
Either you consciously design each Gameworld you live in, or you are used as an unconscious pawn in someone else’s Gameworld.
It’s not bad, being a pawn. Psychopaths need pawns… millions of them.
Taking Radical Responsibility for consciously designing, building, and inhabiting the Gameworlds you live in gives you so much freedom of movement that you become a Possibilitator, an Edgeworker, a Riftwalker, a Gameworld Builder.
Don't be left behind playing in a stupid Gameworld.